| "hmm, so, does this also mean that you not only want the arrows leading to the icon to go away, but also the ones leading from it? (A dead warlock can no longer keep a target cursed, for example)." If possible, yes; such a function would be very helpful. Thank you for fixing the Mark Enemy issue so quickly as well, Pygon. Awesome work, bro. |
| If it is not too much trouble I'd find that option ( to clear everything on a dead monster, conditions and arrows ) pretty handy. Often my players "focus fire" on monsters and, consequently, when they go down there are several arrow tags on them as well as possible conditions. I like to leave the bodies ( so as players can investigate them afterwards for clues/loot, etc. ) and remove the dead enemy from combat/initiative tracker but clear all those markers away; otherwise the screen can get kinda messy. A button that allows the DM to clear that stuff in one hit would be great. Ok, cheers!. |
| Hi Pygon. I could be just missing something cos I'm kinda dumb, but I can't seem to find the orange "Mark Enemy" arrow anymore on the main drop down menu. "Mark Quarry" ( green arrow ) and "Curse Enemy" ( red arrow ) are still there, however. Has anyone else had this problem? Just another query regards those arrows on a target; is there any way to "clear all" arrows and conditions on a monster once they're dead? Thanks Booster |
| Understood Pygon. Appreciate you need to tread carefully. Regards your query; I would have no problem with a player being able to manipulate other player's area effects, etc. Again, though; I game with good mates who I know in real life, so kinda trust them with that sort of stuff. |
| The Remove All Markers is awesome and very useful. Thanks. |
| The session we played we were very disorganised and a player short, so chose not to utilise it cos we were looking up rules during peoples turns, digging out stats from extra character sheets, trying to play extra charcters without knowing what their powers exactly did, etc. Next session we'll be all onboard and be able to properly try it out then. Thank you very much for adding it, Pygon. |
| Just on this kind of topic; my players thought it would be handy if they could adjust their hit point, AC, etc. data, instead of having the DM do it. As a DM, I would not mind this either as I could just say to someone "Hmmm, the Goblin stabs you for 5 points of damage", then move on to the next monster while the player makes the necessary bookeeping adjustment. I have to add, though; I only game with players who are friends and who I trust, so I would have no fear of anyone cheating or deliberately typing in wrong values or anything like that. |
Ok. Think my group is getting together soon, we'll let you know how it goes . Thanks again. |
| Bro... you are an absolute legend. If you ever come to New Zealand for a holiday or anything, let me know; we'll hook up, and I will buy you beer. Lots and lots of beer. ![]() Thank you, looking forward to trying it. Booster |
| How hard would it be to implement a combat timer function? What I mean is: you know how you have those little egg timers when those dudes play chess, right? They start their turn and the egg timer counts down so as they don't take forever thinking about what move they gonna make. Would anything like this be possible in TTOPRPG? My players sometimes take a while during their respective turns to think about combat tactics and so forth ( which is good! ), but one of them mentioned to me that if we had an egg timer system it would put more pressure on them, be maybe a bit more "realistic" ( cos Gandalf doesn't actually stop mid-fight and tell the Orcs "Hold on, just lemme work out how many of you dudes I can get with this area affect spell" ), and possibly make fights more tense/exciting. We can , of course, use a stopwatch or something ourselves, but I just thought I'd throw this out there and see if it's possible? Thanks Pygon. Booster |
The square thing will be handy, Pygon, if I get this campaign off the ground. I'm not too worried about the Condition Tracker cos we can do that stuff on paper, no sweat. ![]() |
| My group has played D&D 4E via TTOPRPG and had a blast. However, I'm wondering if anyone out there has played the Star Wars Saga Edition pen/paper RPG? I used to play the original version put out by West End Games some years ago, but just recently I've been back on a Star Wars binge ( only just watched those Clone Wars CGI episodes that were on Cartoon Network; frikken' awesome, absolutely loved em!!! ). The new edition of the Star Wars RPG, Saga, looks very similar to D&D 4E. Which is great, in my opinion, cos I really enjoyed the 4E game mechanics. I'm thinking of asking my group if they'd be keen to play some Saga over TTOPRPG. Anyone here tried it? If so, any thoughts? Booster |
| I may be a bit late! I like Dragonlady's words. My thoughts are similar. My players are older pen and paper gamers, and some of them are not experienced computer users. TTOPRPG is easy to use and they are not intimidated by the software because of this. We spend more time gaming and less time fooling around with getting the interface to work. |
Doh, now me hungry!!! ![]() Speaking of D&D-type food stuff, I seem to recall seeing a recipe for lembas on the internet one time ( I can't recall how I stumbled across it; I think I was looking up how to make a nacho hat or something? ) |
Ahh, yes, thanks for the heads up, bro. Ok, will do. ![]() |
| Ok, just grabbed new client and trying some sounds out now ( I got some animal roars and some bats chittering and flying, and water dropping ( plink! ) in a cave, stuff like that ). Haha, sounds freaken great! I'm just using my Windows .WAV volume control slider to try them out in Preview mode and get them to a good level at my end. As you suggest, I'm probably gonna grab the THX movie sound .WAV and take a few minutes with my players at our next session, before we start properly, to just play that to them so as they can tweak their volumes. We use voice comms, so we'll have to make sure we balance the level of the TTopRPG sound with the volume of our talking. That should be very easy, though. The interface seems sweet! I like the Preview function ( I'm very lax at naming files properly, so it's good to have that quickfire "test" ability to suss out whether I got the right file loaded and ready ). The little button that shrinks the page is good/very handy. I think I'll have my TTOPRPG setup with the sound panel shrunk and sitting in the upper left hand corner ( I'll leave some space for the initiative tracker, though ). That way, once my players get to the bit in the dungeon where they get jumped by the dragon ( or whatever ), I can just use a couple of quick mouse clicks to have the sound of it's attack piped down to my players, all while I'm reading the narrative to them over voice comms. Hmmm, I wonder if I can find some "player screaming" sounds to play to them, too, hahaha ( "Ohhh, listen to them Artoo, they're DYING down there! Curse my metal body, I wasn't quick enough!" ) ![]() |
| Thanks for having a look at that, Pygon. Just on an aside; for those folks who play D&D on TTOPRG using Ventrillo, here's a lil guide that supposedly lets you play sound/music and talk in your vent channel at the same same time time: http://www.teamliquid.net/blogs/viewblog.php?topic_id=98383 Haven't tried it yet, but I'm planning on seeing if it'll work during our next gaming session. PS: Pygon; the new interface, with the macro folders, ROCKS by the way. All my players love it, cheers ![]() |
| That's good to hear you're employed and earning some money, man. Good luck with it. |
| "Any suggestions? (another setting to allow GM rolls to be public? This would prevent fudging rolls, though)." Hmmm. Maybe my initial suggestion just wasn't that well thought out, bro. The DM being able to fudge dice rolls ( if need be ) is pretty important. On an aside, that macro interface looks awesome! ![]() |
| Quick suggestion off the top of my head: DAMAGE ( "D" ) AND HEAL ( "H" ): With regards to the lil "Damage" menu the DM uses to dock hit points from players.... is it possible to include an option that allows players access to this, and also access to the "Heal" function? Reason I suggest this: 1. When I and my players used to play regular D&D around the table, they would keep track of their own hit points, e.g. ( DM: "Ok, Galvor, the Goblin hits you; take 4 damage"... Galvor: "Righto" *adjusts his character sheet accordingly* ). Enabling the players to track their own damage and healing may help to simulate that classic feeling? 2. Also... using TTopRPG the DM can sometimes be quite busy, and if the Players can help out with a bit of bookwork then I think this is a good thing. Note that I'm suggesting that perhaps the DM have some sort of tickable option box that will allow his players to do this. So that, if he doesn't trust them to adjust their own damage honestly, he can just do all the damage bookwork normally as things are at the moment. |
Heya Seek ![]() |
| "This allows freehand drawing of fog of war (The VB version only supported rectangles - a true pain in diagonal rooms and hallways, I'll tell you)." This is a good point. I've found this to be very handy. "I want to keep things simple and not bloat the options too much, but provide enough so that you can do some neat things with it (which was inevitable because I wanted to do those neat things, too)." I think this is a great design philosophy. My buddies and I like TTopRPG because it seems very simple and straightforward to use; we can get straight into gaming and we're not overtly intimidated by any unnecessary complexity with regards to the mechanics of the software. We're not very computer literate, so this kinda thing is a real boon for us. |
Sure will. I'll ask my players for any feedback once we get through this basic homemade introductory adventure that we're doing. I'm pretty sure their comments will be fraught with stuff like "Does this software make pies pop out of my DVD drive? By Grunthor's Hammer, I need pies dammit!" or "Wouldn't it be cool if we had some kinda "Remove Clothes" button for when we're talking to that Elf chick again?", but you never know. ![]() Thanks for the linky-linky, checking that out now. It's a soundtrack thingamy? |
| Hi Just started playing a bit of D&D 4e with my buddies who live in different towns via TTopRPG. We use Ventrilo for voice comms, i.e. to talk to each other just like in an actual tabletop game of D&D, and are really liking TTopRPG so far. Thank you very much for this great software, it is incredibly cool. To add a bit of atmosphere to our games, I ( the DM ) have e-mailed the players some mp3's of celtic "mood" music ( we had some tavern music, and also some "battle" music to be played when fights start up ) that we all cue up in our media players. We then all press play together at the requisite time ( so that, say, when the players are sitting in an Inn they all get the effect of the "Inn" music coming over their speakers at the same time. We set our media players so we have the music playing at low volume in the background while I outline the party quest, for instance, over voice comms ). We use mp3's with sound effects ( rain falling, wind blowing, etc ) in a similar fashion. I just thought I'd throw those ideas out there for any other players who may want to try them alongside TTopRPG. I know some people may think such things are kinda cheesy and/or crap, but we think they're really fun. Again, thanks heaps for TTopRPG, you've done an awesome job! It's real cool to be able to hookup with old friends and play D&D over the internet with each other, even though some of us live quite a ways apart now. Cheers Booster |